The Law of Blood

Two paths, six tiers, a server-wide reputation. Hunt criminals to climb the heroic ranks. Slaughter innocents and the world will hunt you down.

Two paths, six tiers

Every player starts Normal. Killing criminals grants Glory and unlocks the heroic path. Slaughtering innocents accumulates Blood and marks you as a criminal. Cap at 100 in each path.

Path of Justice

Valiant
10 – 49 Glory
  • Name in light blue, tag [VAL]
  • 3% de robar 1 equipo al matar a un criminal
Vaillant
Justicar
50 – 99 Glory
  • Name in green, tag [JUS]
  • 8% de robar 1 equipo al matar a un criminal
Justicier
Hero
100 Glory (cap)
  • Name in gold, tag [HERO]
  • Server announcement on promotion
  • 15% de robar 1 equipo al matar a un criminal
  • Maximum tier — Glory is capped at 100
Hero

Path of Crime

Wrongdoer
10 – 49 Blood
  • Name in orange, tag [WRG]
  • Roba 1% del Zeny de víctimas al matar (cooldown 24h por víctima)
Malfaiteur
Criminal
50 – 99 Blood
  • Name in red, tag [CRM]
  • Roba 3% del Zeny de víctimas al matar (cooldown 24h por víctima)
Criminel
Murderer
100 Blood (cap)
  • Name in dark red, tag [MUR]
  • Server announcement on promotion
  • Roba 5% del Zeny de víctimas al matar (cooldown 24h por víctima)
  • Maximum tier — Blood is capped at 100
Meurtrier
⚠️ Blood overrides Glory. A Hero who slaughters innocents loses his status as soon as he reaches 10 Blood — a corrupted Justicar becomes a Wrongdoer.

Path of Justice

Glory rewards the hunt for criminals. The more dangerous the target, the greater the reward. Killing an innocent or another defender, on the other hand, costs you dearly.

Gaining Glory (killing a criminal)

Wrongdoer +1 Glory
Criminal +3 Glory
Murderer +6 Glory

Losing Glory (killing an innocent or defender)

👤 Normal −1 Glory
Valiant −5 Glory
Justicar −10 Glory
Hero −15 Glory
ℹ️ No natural decay. Your Glory only drops if you commit a wrongful act. Glory is capped at 100.

Privilegio de la Justicia — Robo de equipo

Cuando un jugador del bando de la Justicia mata a un criminal (rango Crimen), tiene posibilidad de hacer caer al suelo uno de sus equipos. Cuanto más alto esté el asesino en la senda heroica, mayor la probabilidad.

Vaillant
Valiant
3%
prob. por kill
Justicier
Justicar
8%
prob. por kill
Hero
Hero
15%
prob. por kill
P El equipo cae al suelo con una protección corta para el asesino. Solo los rangos Vaillant, Justicier y Hero activan el drop — Normal y Crimen no.

Path of Crime

Blood marks every unjustified kill. The stronger the moral standing of the victim, the more your power grows. Killing another criminal, however, removes Blood.

Gaining Blood (killing an innocent or defender)

👤 Normal +1 Blood
Valiant +5 Blood
Justicar +10 Blood
Hero +15 Blood

Losing Blood (killing another criminal)

Wrongdoer −1 Blood
Criminal −3 Blood
Murderer −6 Blood
Decay: −1 Blood per hour online. But killing an innocent or defender resets the timer. Camping in a safe zone won't purify you.

Privilegio del Crimen — Robo de Zeny

Cuando un jugador del bando del Crimen mata a otro (cualquier rango), roba un porcentaje del Zeny que lleva la víctima. Cooldown de 24h por víctima — no puedes robar a la misma persona dos veces en 24h.

Malfaiteur
Wrongdoer
1%
del Zeny llevado
Criminel
Criminal
3%
del Zeny llevado
Meurtrier
Murderer
5%
del Zeny llevado
T Cooldown 24h por víctima — un criminal no puede robar a la misma persona dentro de las 24h tras su muerte. El Zeny se transfiere directamente de la víctima al asesino.

The Provocateur status

Provocateur identifies the aggressor in an unfair fight. It protects the victim from self-defense penalties.

1
1. Strike first
If you strike first against a Normal or a defender (Valiant/Justicar/Hero), you become Provocateur for 5 minutes.
2
2. The victim may defend themselves
During these 5 minutes, your victim (and any player from the same side) can attack you with no moral penalty. Legitimate defense is recognized.
3
3. You bear the cost
If you kill your victim anyway, you take the full penalty (loss of Glory or gain of Blood depending on your side).
⚖️ Exception: attacking a criminal (Wrongdoer/Criminal/Murderer) never marks you as Provocateur. Hunting evil is always legitimate.