The Law of Blood

Two paths, six tiers, a server-wide reputation. Hunt criminals to climb the heroic ranks. Slaughter innocents and the world will hunt you down.

Two paths, six tiers

Every player starts Normal. Killing criminals grants Glory and unlocks the heroic path. Slaughtering innocents accumulates Blood and marks you as a criminal. Cap at 100 in each path.

Path of Justice

Valiant
10 – 49 Glory
  • Name in light blue, tag [VAL]
  • 3% chance to steal 1 equipment when killing a Crime-side player
Vaillant
Justicar
50 – 89 Glory
  • Name in green, tag [JUS]
  • 8% chance to steal 1 equipment when killing a Crime-side player
Justicier
Hero
90 – 100 Glory (cap)
  • Name in gold, tag [HERO]
  • Server announcement on promotion
  • 15% chance to steal 1 equipment when killing a Crime-side player
  • Maximum tier — Glory is capped at 100
Hero

Path of Crime

Wrongdoer
10 – 49 Blood
  • Name in orange, tag [WRG]
  • Steals 3% of victim Zeny on kill (24h cooldown per victim)
Malfaiteur
Criminal
50 – 89 Blood
  • Name in red, tag [CRM]
  • Steals 5% of victim Zeny on kill (24h cooldown per victim)
Criminel
Murderer
90 – 100 Blood (cap)
  • Name in dark red, tag [MUR]
  • Server announcement on promotion
  • Steals 10% of victim Zeny on kill (24h cooldown per victim)
  • Maximum tier — Blood is capped at 100
Meurtrier
⚠️ Blood overrides Glory. A Hero who slaughters innocents loses his status as soon as he reaches 10 Blood — a corrupted Justicar becomes a Wrongdoer.

The two paths in detail

Toggle to explore each path without drowning in detail.

Glory rewards the hunt for criminals. The more dangerous the target, the greater the reward. Killing an innocent or another defender, on the other hand, costs you dearly.

Gaining Glory (killing a criminal)

Wrongdoer +1 Glory
Criminal +3 Glory
Murderer +6 Glory

Losing Glory (killing an innocent or defender)

👤 Normal −1 Glory
Valiant −5 Glory
Justicar −10 Glory
Hero −15 Glory
ℹ️ No natural decay. Your Glory only drops if you commit a wrongful act. Glory is capped at 100.

Justice Privilege — Equipment Theft

When a Justice-side player kills a criminal (Crime-tier), they have a chance to make one of the victim's equipment items drop on the ground. The higher the killer stands on the heroic path, the higher the chance.

Vaillant
Valiant
3%
chance per kill
Justicier
Justicar
8%
chance per kill
Hero
Hero
15%
chance per kill
P The equipment drops on the ground with a short pickup protection for the killer. Only Vaillant, Justicier and Hero tiers trigger the drop — Normal and Crime-side killers do not.

The Provocateur status

Provocateur identifies the aggressor in an unfair fight. It protects the victim from self-defense penalties.

1
1. Strike first
If you strike first against a Normal or a defender (Valiant/Justicar/Hero), you become Provocateur for 5 minutes.
2
2. The victim may defend themselves
During these 5 minutes, your victim (and any player from the same side) can attack you with no moral penalty. Legitimate defense is recognized.
3
3. You bear the cost
If you kill your victim anyway, you take the full penalty (loss of Glory or gain of Blood depending on your side).
⚖️ Exception: attacking a criminal (Wrongdoer/Criminal/Murderer) never marks you as Provocateur. Hunting evil is always legitimate.