The Law of Blood

Two paths, six tiers, a server-wide reputation. Hunt criminals to climb the heroic ranks. Slaughter innocents and the world will hunt you down.

Two paths, six tiers

Every player starts Normal. Killing criminals grants Glory and unlocks the heroic path. Slaughtering innocents accumulates Blood and marks you as a criminal. Cap at 100 in each path.

◆ Path of Justice

Valiant
10 – 49 Glory
  • Name in light blue, tag [VAL]
  • 3% chance to steal 1 equipment when killing a Crime-side player
Vaillant
Justicar
50 – 99 Glory
  • Name in green, tag [JUS]
  • 8% chance to steal 1 equipment when killing a Crime-side player
Justicier
★
Hero
100 Glory (cap)
  • Name in gold, tag [HERO]
  • Server announcement on promotion
  • 15% chance to steal 1 equipment when killing a Crime-side player
  • Maximum tier — Glory is capped at 100
Hero

☠ Path of Crime

Wrongdoer
10 – 49 Blood
  • Name in orange, tag [WRG]
  • Steals 1% of victim Zeny on kill (24h cooldown per victim)
Malfaiteur
Criminal
50 – 99 Blood
  • Name in red, tag [CRM]
  • Steals 3% of victim Zeny on kill (24h cooldown per victim)
Criminel
☠
Murderer
100 Blood (cap)
  • Name in dark red, tag [MUR]
  • Server announcement on promotion
  • Steals 5% of victim Zeny on kill (24h cooldown per victim)
  • Maximum tier — Blood is capped at 100
Meurtrier
âš ī¸ Blood overrides Glory. A Hero who slaughters innocents loses his status as soon as he reaches 10 Blood — a corrupted Justicar becomes a Wrongdoer.

Path of Justice

Glory rewards the hunt for criminals. The more dangerous the target, the greater the reward. Killing an innocent or another defender, on the other hand, costs you dearly.

Gaining Glory (killing a criminal)

Wrongdoer +1 Glory
Criminal +3 Glory
Murderer +6 Glory

Losing Glory (killing an innocent or defender)

👤 Normal −1 Glory
Valiant −5 Glory
Justicar −10 Glory
Hero −15 Glory
â„šī¸ No natural decay. Your Glory only drops if you commit a wrongful act. Glory is capped at 100.

Justice Privilege — Equipment Theft

When a Justice-side player kills a criminal (Crime-tier), they have a chance to make one of the victim's equipment items drop on the ground. The higher the killer stands on the heroic path, the higher the chance.

Vaillant
Valiant
3%
chance per kill
Justicier
Justicar
8%
chance per kill
Hero
Hero
15%
chance per kill
P The equipment drops on the ground with a short pickup protection for the killer. Only Vaillant, Justicier and Hero tiers trigger the drop — Normal and Crime-side killers do not.

Path of Crime

Blood marks every unjustified kill. The stronger the moral standing of the victim, the more your power grows. Killing another criminal, however, removes Blood.

Gaining Blood (killing an innocent or defender)

👤 Normal +1 Blood
Valiant +5 Blood
Justicar +10 Blood
Hero +15 Blood

Losing Blood (killing another criminal)

Wrongdoer −1 Blood
Criminal −3 Blood
Murderer −6 Blood
âŗ Decay: −1 Blood per hour online. But killing an innocent or defender resets the timer. Camping in a safe zone won't purify you.

Crime Privilege — Zeny Theft

When a Crime-side player kills someone (any rank), they steal a percentage of the Zeny carried by their victim. 24h cooldown per victim — the same person cannot be robbed again within 24h of their death.

Malfaiteur
Wrongdoer
1%
of carried Zeny
Criminel
Criminal
3%
of carried Zeny
Meurtrier
Murderer
5%
of carried Zeny
T 24h cooldown per victim — a criminal cannot rob the same person within 24h of their death. Zeny is transferred directly from victim to killer.

The Provocateur status

Provocateur identifies the aggressor in an unfair fight. It protects the victim from self-defense penalties.

1
1. Strike first
If you strike first against a Normal or a defender (Valiant/Justicar/Hero), you become Provocateur for 5 minutes.
2
2. The victim may defend themselves
During these 5 minutes, your victim (and any player from the same side) can attack you with no moral penalty. Legitimate defense is recognized.
3
3. You bear the cost
If you kill your victim anyway, you take the full penalty (loss of Glory or gain of Blood depending on your side).
âš–ī¸ Exception: attacking a criminal (Wrongdoer/Criminal/Murderer) never marks you as Provocateur. Hunting evil is always legitimate.