The Oro Bank

Beneath Prontera's vaults, three bankers grow your gold. Three floors below, something waits to fill it.

One building, three uses

Prontera's bank is not scenery. It is the heart of O-Ro's economy: you move Tokens between the game and the site, you put your gold to work — and you go downstairs to find more of it.

The exchange kiosk

The « Oro Token Exchange » NPC links your in-game coins to your site balance, at a 1:1 rate, both ways. Same currency, two forms.

The three bankers

Bronze, Silver, Gold. Three savings contracts, three returns. They put your Oro Tokens to work while you play.

The basement stairs

At the back, an NPC offers to take you down. He asks for no level and no pass. What lives below doesn't ask for anything either.

Prontera's bank and its three rooms.
Prontera's bank and its three rooms.

Staking — putting your Oro Tokens to work

You deposit Oro Tokens (coins or Chests, any amount you like) and the interest is paid in Oro Tokens. Three contracts, from the cautious to the lucrative.

Contract Return / year Per day Level Contract price Re-deposit fee
Bronze ~7 % 0,02 % 30+ 250 000 z 25 000 z
Silver ~18 % 0,05 % 60+ 650 000 z 65 000 z
Gold ~36 % 0,10 % 90+ 1 250 000 z 125 000 z

Deposits are made in Oro Tokens, any amount. One Oro Chest is worth 10,000 coins.

Interest lands every 24 hours, and nothing is locked: withdraw it all whenever you want.

Each contract needs its own key and is bought once. Your first deposit is free.

Zeny is never staked. It only buys the contract, then pays the fee on later deposits. What actually grows are your Oro Tokens.

The Bronze, Silver and Gold bankers.
The Bronze, Silver and Gold bankers.

The dungeon — three floors beneath the bank

Nobody guards the stairs. Go down, and each floor raises the stakes: from a quiet hunting ground to a Baphomet that soaks up a hundred thousand hit points.

1

The basement

Monster levels 1 – 73

The entry floor. Metalings by the dozen, Geographers, and enough mushrooms and plants to keep a beginner busy. A Heavy Metaling lurks somewhere — it isn't there for decoration.

  • Metaling×25
  • Geographer×20
  • Drops×10
  • Black Mushroom×10
  • Familiar×5
  • Heavy Metaling×1
Floor 1 — the basement.
Floor 1 — the basement.
2

The galleries

Monster levels 24 – 80

It smells of death down here. Twenty-five Ghouls, Zombie Masters, poison — and Tristan III, who takes fifty thousand hit points without hurrying.

  • Ghoul×25
  • Centipede Larva×6
  • Drainliar×5
  • Poison Toad×4
  • Zombie Master×3

Tristan III

50 000 hit points

Floor 2 — the galleries.
Floor 2 — the galleries.
3

The bottom

Monster levels 46 – 75

Thirty-five Baphomet Jr. Twenty Baphomet Yg. Death Wanders and Explosions in between. And at the very end, alone, the Hurricane Baphomet. There is only one.

  • Baphomet Jr.×35
  • Baphomet Yg.×20
  • Explosion×15
  • Nepenthes×10
  • Death Wander×4

Hurricane Baphomet

100 000 hit points

Floor 3 — the bottom, and its Hurricane Baphomet.
Floor 3 — the bottom, and its Hurricane Baphomet.

The loop: farm below, invest above

Every monster killed on O-Ro has a 2% chance to drop an Oro Coin. The dungeon sits under the bank: what you carry up from the basement, the bankers grow one floor above.

1

Go down

You farm the three floors. Every monster has a 2% chance to drop an Oro Coin — the boss as much as the mushroom.

2

Invest

You come back up and deposit with a banker. Your Tokens work every 24 hours, never locked in.

3

Spend

The kiosk sends your Tokens back to the site at a 1:1 rate, for the shop. Nothing you buy makes you stronger: zero pay-to-win.

The economy, in full

Currencies, the game ⇄ site bridge, the shop, the player market: the complete page lives in the wiki.

Read the wiki